The World of Vikings – An exhibition for museums…

⭐️ROLE: Creative Director


The Viking World is an exhibition that includes several modules. The purpose of this walk is to help visitors get to know the more diverse aspects of Viking culture, which goes beyond the clichés of barbarism, raids and navigation.

I designed a whole exhibition project for the company My Urban Experience in partnership with their historian Paul Bilhoreau and the 3D graphic designer Vincent Campagna.

The objective is to combine a classic museum experience with an immersive educational stroll. Because we will have virtual reality, but also holograms and spatialized sound immersion. But the inclusion of technologies will be done gradually so the visitor will be slowly immersed into a whole new way to live an exhibition.

We are currently looking for partners and funding for the launch of this show.

Filamu – A 360 documentary 🇬🇧

⭐️ROLE: I wrote and directed this short docu-fiction. It is my first work as a director.


Two black Americans are asked to share their views on Africa by seeing 360 ° images filmed in Tanzania, as they are juries for a festival. It is the cultural irony that black Americans are primarily descendants of Africa that leads them to be chosen for this role. All this confusion will lead to a long debate full of authenticity and humor through a visually African but vocally American journey.









IVRPA BELFAST  – SATIS Screen 4 All Paris


Title : « FILAMU » / Format: 360 film / Lenght : 13’

Type: Docu-Fiction / Year: 2018

Script Writer, Director and Producer : Maud Clavier

Voice actors: Pearl Ramsey and Mel Roberson

Dialogues: Maud Clavier and Pearl Ramsey

Cameraman: Julie Clavier

Editing: Charles-Henri Marraud des Grottes

VFX and stitching: Michael Kolchesky

Colour Grading: Alek Tokarev

Sound designer and music composer: Jeremy Piccirilli

Artistic Residency – Chimères 🇬🇧

⭐️ROLE: Artist – VR specialist

CHIMÈRES is a programme of artistic residencies for research and production, which offers artists from different artistic fields the opportunity to meet and create together projects that go beyond the classical frameworks of live performance and exhibition, integrate digital technology, and present a strong inventiveness in the viewer’s place within the narrative and scenic device.

Initiated by the Ministry of Culture-Directorate General of Artistic Creation (DGCA), CHIMÈRES is supported by the Lieu Unique (LU), the National Stage of Nantes and the Théâtre Nouvelle Génération (TNG), the National Dramatic Centre of Lyon in 2019 and 2020.

CHIMÈRES encourages artists and creators from different practices to work together, allowing them to dialogue, throughout the creative process, with art and culture professionals in order to ensure the best possible dissemination of the created works.

12 candidates has been selected over 300 applications:

  • Maxime Arnould
  • Julie Benegmos
  • Maud Clavier
  • Lisiane Durand
  • David Girondin-Moab
  • Isabelle Jonniaux
  • Raphaël Kuntz
  • Nicolas Lelièvre
  • Marion Pellissier
  • Emmanuelle Raynaut
  • Nicolas Zlatoff

Following a first day session with all these artists, we created dozens of artistic concepts.

Out of the ten, three were selected, including the 5th Wall project, of which I am a member with Isabelle Jonniaux, David Girondin-Moab and Emmanuelle Raynaut.

We were then invited to continue our research during a second artistic residency, where we reflect on the correlation between choreography via virtual reality, the plastic universe and transhumanist dramaturgy. This project will be monitored during 2020 and may go into production depending on the results.

But for me, this residency allowed me to reconnect with my old skills in the performing arts, and put my new talents at the service of this medium.


Dans la Lune – By Marc Caro

⭐️ROLE: Poduction manager and director’s assistant.

Marc Caro was born on April 2, 1956 in Paris, France. He is a director and writer, known for Delicatessen (1991), La cité des enfants perdus (1995) and Alien, la résurrection (1997).

Under the guidance of Marc Caro, and their teachers, 15 students in the “Architecture en Représentation” Master’s option designed and created the 360 ​​° set for the first episode of Marc Caro’s web series Fly Me To The Moon. During the Festival Premiers Plans in Angers, the public was invited to visit the set and discover the manufacture. More informations here.


As a director of production, I worked for the production company Les Docs Du Nord who gave me the responsability to manage the budget and deal with all the service providers a month before shooting.

I was also the director’s assistant, working hand in hand with the VR advisor Pierre Friquet. I built the VR team for the shooting: Michael Kolchesky as the 360 camera operator, Charles-Henri Marraud des Grottes as the DIT, Geoffrey Durcak as the sound engenieer and Marina Gandey as the make up artist. Marc Caro hired Jean Poisson as a DOP. It was a very small team as Marc Wanted to.

Fly Me To The Moon Stars Jackie Berroyer, Philippe Vieux and Aurélia Poirrier.

This was the first 360° set made for a virtual reality piece that I saw, and an impressive work done by the DOP to work only with light scattering in the set.

It was a very intensive but an amazing experience!

The Last Hero

⭐️ROLE: Creative Producer and actress

Interview regarding my ex-company Clap & Zap production, and our original 360 films, including Le Dernier Héros (The Last Hero).

The Marché du Film, nestled in the heart of the Palais des Festivals in Cannes, is a place of projection and meetings.
Its emerging part dedicated to new narratives, NEXT, is in full bloom between conferences and screenings.
Meeting with Maud Keyboard Clap & Zap VR, young producer who already knows the corridors by heart.
A few months ago, we shot a film called THE LAST HERO, an 8-minute VR drama (co-produced with Cedrick Léger, CEO of CLE) in the spirit of Studio Bagel where the superheroes lost their superpower .
This parody that was presented in Paris Court Front, then Laval Virtual in official selection, was produced with the Belgian company Sonicville 360 ​​for sound tracking (the sound is amplified in places depending on what the viewer is watching), a spatialized sound with an additional focus, under Unity.
Beeing in Cannes for a VR producer
On the one hand we are obviously looking to sell our films, to show them (THE LAST HERO is available at the VR Library at the Market).
On the other, we meet the financiers to consolidate the links with them, festivals to organize the promotion of our productions beyond France itself: we plan to double the 13 comedians of the film in Chinese and in English, which will be easier if we manage to convince broadcasters to invest in the film, see the mini-series.
China is really a goal for us. I see three major markets of virtual reality: Europe, the United States and China.
It is a huge market, with a lot of potential: from the beginning we had a strategy of exporting our productions there, with contacts already established with some distributors on site.
What is film VR by Clap&Zap ?
On THE LAST HERO, we already bring an alternative end to the experience.
We plan to develop this hotspot technology even more in the future, not only for a multi-narrative choice but also to have invisible options that will trigger hidden dialogues about where the viewer will look, for example.
For the rest of the series, we want to explore this idea, as much in the image as in the sound, and other options that will be made according to the viewer.
In our last production, we also chose a mainstream subject with superheroes and references that people know.
It is a desire of Charles-Henri Marraud des Grottes, my partner, to address the greatest number, far from most current experiments of the RV. The idea is to continue on this comic and hyper referenced register, and integrate all the technologies that can help boost the story.
Is VR a very slow Industry? ?
A few years ago, we developed a fairly ambitious project where we digitized actors to animate them, with videogrammetry among others.
But the (French) financiers did not understand our approach, and we could not continue.
Many studios have innovative ideas, without budgets to make them come true.
On the other hand, many pushy players benefit from the media and the innovative effect of VR, without having the storytelling that goes with it.
Many pioneering structures are very ambitious, such as Okio Studio, DVmobile or ourselves, both in technology and in storytelling.
We are going further and further. I will distinguish the 360 ​​passive video, the active video game VR, the animated film 360 and finally the VR movies (as Philippe Fush called it): 360 movies with interactive systems, what is THE LAST HERO.
But the more the rendering is realistic photo, the less the interactions are possible, and the opposite offers more cartoon worlds to interact a little more.
The true magic of VR will exist when you can mix both, a realistic photo universe and interactions, without falling into the video game.
We can imagine seeing his hands during the experiment, while today it is very frustrating not to be incarnated.
History is less credible as well. Most barriers are still technological.
VR films to advise ?
  • ALTERATION, by Jerôme Blaquet (Okio Studio), discovered at the VR Library of the festival, is a very dreamlike, graphically rendered short film that integrates perfectly with 360 technology. It’s original, visually abundant.
  • PATTERNS, by Pierre Friquet, a very nice autobiographical story where we dive into his subconscious, between virtual and organic rendering, and some shock scenes.

Thank you Mathier Gayet for this interview!

Other Side – 360 film

⭐️ROLE: Poducer and director’s assistant.

In May 2015, Clap & Zap created and produced the first French short film in virtual reality: The Other Side. This is a short comedy mixing computer-generated images and 360 ° stereoscopic images shot in Cannes.

The film will be shown at the Cannes Film Festival, Cannes Lions Innovation and many other events. With this experience, the two co-founders evangelize the technology to many groups before obtaining their first contract with INRA, which will be shown at the agricultural show. It is one of the first 360 ° institutional films using a drone.